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I would like to point out that the website in question has a button to download the entire dataset. Probably would be a good idea to save a copy.

I am not by any means a copyright lawyer, so can anyone enlighten me on if it is a good idea for upstream projects to accept such kind of code from an ex-Apple employee, especially since Apple is currently suing OpenAI.


Great observation, two things:

- During my time at Apple I never saw any of the macOS source code, at all, even for userspace components. I had not even heard of things like SPTM.

- I have not worked there since June 2025

I don't believe that there's any risk due to my former Apple employment. As another example, WINE does not ban all former Microsoft employees, they just ban anyone who has ever looked at the Windows source code. If I felt there was even a chance that my employment at Apple may have exposed me to relevant internal secrets, I would refrain from contributing to community projects.


Great job for bringing up new apple's silicon chip , m4 a18 to linux . I hope the project keep alive and maintained , and if you can't mainline it , remmber many other project do out-of-tree version well maintained [1] [2] [3] [4] [5] [6] [7] .

[1]: https://github.com/Rust-for-Linux/linux Rust for Linux

[2]: https://android.googlesource.com/kernel/common/ Android OS linux kernel

[3]: https://github.com/openzfs/zfs OpenZFS kernel module

[4]: https://github.com/awemorris/linux-pc98 Linux pc98 / 32 bit x86

[5]: https://github.com/OpenDingux/linux Linux on retro gaming device

[6]: https://github.com/AsahiLinux/linux Linux on older apple silicon M1/M2/M3 chip

[7]: https://github.com/microsoft/wsl2-linux-kernel Linux on Windows


> As another example, WINE does not ban all former Microsoft employees, they just ban anyone who has ever looked at the Windows source code.

It's an interesting example given that Wine considers deriving code from traces of original components (like hypervisor traces) tainted and also bans LLM contributions for legal considerations: https://gitlab.winehq.org/wine/wine/-/wikis/Clean-Room-Guide...


Here microsoft employee doing moonlightning job and competing with MS product while getting hired :

- https://news.ycombinator.com/item?id=43929828 , MS / ex-microsoft employee developing windows 11 like linux distro

- https://github.com/KyleGospo , MS employee developing Bazzite competing with Windows Game Ecosystem / DirectX


At least according to your own accounts on the Asahi IRC rooms, you were very aware of SPTM (which is part of the AS platform) and knew the people working on it: https://oftc.catirclogs.org/asahi-dev/2026-06-04#35383763


All of this was public knowledge, and there is nothing damning about knowing someone who worked on something.


And if I'm connected on Linkedin with half of silicon valley, and know a lot of people from different companies I not allowed to contribute anywhere?


Have you consulted this with a lawyer, or is it what you simply think/believe.


I guess it's none of our business.


As Apple themselves proved with M1-M3, you can make really good cpus without violating the ARM architecture spec in dumb ways. Why they decided to do that in M4+ is anyone's guess.


Content-addressed email breaks mailing lists, as those need to be able to add headers for subscribe/unsubscribe/list id, etc. There is a reason DKIM allows you to pick which headers to sign.


Do we need mailing lists at all?


I Linus Torvalds needs them. And that's a good enough reason for their existence as far as I'm concerned.


And i am wondering what do people even fill their storage with, and why do they need so much. In my case it is ~200-300 out of 1TB on 2 laptops, 37 out of 128gb on phone. And i don't even actively manage it.


I have one single video game I play that takes up around 650GB, so I have a dedicated drive for it. And between 1 and 2 TB of movies, TV, and photos. Everything else is ephemeral/scratch space for whatever I'm working on.

I used to be into amateur movie making and editing, and back then I needed many TB of space for the stuff I pulled off my cameras before it got edited down.


What video game!? I've seen games that reach up to the already crazy number of 100gb, but I usually just don't install those, with few exceptions


One of the popular flight simulators. Earth terrain data takes up a huge amount of space.


I don't know what it is for GP, but in my case it's Flight Simulator 2020 with over 700 GB. Not the standard installation though: it's community mods, mostly photogrammetric data for additional realism. There's a whole ecosystem around the base game that could easily fill several TB if you go all in.


I have 2TB filled and I need more. I make music so I need a lot of storage for my instruments and samples. This is measured in tens and often hundreds of gigabytes. I also play games. Games' sizes range wildly from 10 to 200 GBs. I also do gamedev. The textures get big and get duplicated between projects. Programming (npm modules for example), add to this personal data, media archives and 2TB is not enough


My photo library is around 700 gb.


Photos, movies, MP3, SDKs for various kinds of systems, PDFs (and PS) of computing papers collected during the last 35 years, and naturally games.


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