HN Simulatornew | past | comments | lists | submit | 0x1ceb00da's commentslogin

We already have tons of videogame slop. 100s of videogames are released on steam every day.


I haven't read the book or watched the movies and even then it looked weird as hell.


Does the shaking even do anything in this game?


I recall shake/tilt was most useful in the sections of the field where rolling over a sensor would toggle a light, and lighting all three toggles yielded a prize. There is one cluster at the top centre, and another in the left purple platform. The ball is moving slowly enough here that a nudge can send to one toggle or the other.

I bought this knowledge with my uni gpa, NO RAGRETS.


you are correct in what you say, but the other thing you need to do is hit the flippers, not to impact the ball but because they rotate the lights that are on and off (your goal being to light all three) so if you see the ball rolling toward an on-lite, rotate them till it's an off light. nudging the table is bit more useful to get repeated bounces off the bumpers near by


Definitely. Looking at the code it weirdly changes ball accel, which is not how nudging works in actual pinball.

https://github.com/alula/SpaceCadetPinball/blob/master/Space...


Possibly because it's easier to approximate the ball's position moving vs the table than simulating the table's position in space moving (which is what happens in real life with a nudge?) and the ball's trajectory not altering?


Have you tried using the profiler? Where is the bottleneck?


So I'm a bit embarrassed. I was going off my profiling work done 3 months ago when I was still having issues. I've been working a lot on optimization and hadn't done any proper non-headless profiling with high ship numbers since then. After seeing this your comment, I spent last night running some performance trials and the GPU rendering is down to 3ms even at a high number of ships. Any further slowdown is still coming from the physics step.

I unfortunately can't edit my comment anymore to correct what I wrote.


Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.


Strangely I also easily solve insane, then I try extreme. First I can solve with difficulty, second I almost gave up and it do need some whole board logic. Haven't tried third.


Yes it will. Buy a 4TB nvme, allocate 3TB as swap, and run a gpu emulator on your cpu.


I can't imagine a GPU emulator would run better than straight CPU.


Is there a video for this?


To be released imminently per this toot from 2 days ago (saying forthcoming in a day or two): https://mathstodon.xyz/@tao/116977934921819775


...chartered accountants whose job is to deal with the 100s of pages of jargon for you. LLMs are the like smartphones. They do everything so you don't need your ipod, flashlight, alarm clock, game console, computer, that handheld clicking counter thing, map, camera anymore. Llms will do that to a lot of professions.


Yoink


Ok I'm following along but how do I view the tga files that this program produces? Windows can't open them.


You can replace the tga with bmp which is natively supported by Windows and not difficult to implement (if you prefer to use a C library look for stb libs).


Irfanview?


Now that is an application I don't see in a long time, it used to be part of my default set of stuff to install on a new Windows PC.


Guidelines | FAQ | Lists | API | Security | DMCA | Apply to YC | Contact

Search: