We can analyse if flatpack are security nightmare, but what are alternatives? That was my line of thinking. Complaining without comparing to other solution may not be honest.
I dont care about faster startup times for steam, as long as its under a minute.
If any big company want a good steam alternative we would have it.
Every alternative launcher, uplay/ubisoft connect, origin/ea app, epic games, gog started with a store platform and stopped. Its like the marketing team just looked at the store but not at the rest of the steam features.
It's funny how Steam has had like, what, 5 competitors in this space (Ubisoft whatever, Origin/EA whatever, Battle.net, GOG, Epic Games), and none have even got close to Steam marketshare or feature set.
Ubisoft and EA have more or less surrendered. Battle.net is distinct enough with a group of exclusives including WoW to keep going. GoG is kept alive by its one single USP, and its launcher isn't even relevant to that, so it's just there, not really doing anything. Epic is seemingly trying to compete against Steam, but seems blind to the reasons why people like Steam.
How many of Steam's competitors offered third party games? I don't have any interest in using a launcher from a publisher that only sells/launches its own games. I'd have to remember who made what, and deal with different TOS.
At least 4 of those. EA no longer offers any 3rd party games on its own store, but it did.[1] Ubisoft did once upon a time.[2] Not sure if they still do.
Battle.net is still limited to Activision-Blizzard, with a sprinkling of other Microsoft IP following the buyout. Although that might change soon?[3]
I understand, but if I create some code that use no wordpress code and only API access and don't ship it with wordpress, they can't enforce a gpl licence for my code.
I used Nvidia GeForce now for some months and must admit that I can't feel a difference most of the time.
I tried call of duty warzone and even this was great multiplayer experience. (Game is a mess with GeForce now, can't remember shader cache and must recreate it every GeForce now session)
You don't feel the difference until you play without the lag.
I've got something like 1400 hours in HellDivers 2, playing Level 10 I don't want to experience any lag. I recently changed the configuration of my machine and I've able improve framerates/frame pacing and it make a lot of difference when playing the game i.e. some melee counters I can much more easily perform.
I used GeForce now for the summer as I wanted to avoid a hot pc in my room.
Any game I played with GeForce now I also played local, yes there is a minimal difference, but sometimes I got better feeling with multiplayer as the cloud service had better connection to the game servers than my local provider.
And I will prefer most multiplayer games with my local machine, but it impressed me very much (more than stadia and Xbox cloud)
If my provider has a bad peering to the gameservers, but a good peering to the cloud gaming servers, you get a better gaming experience with cloud gaming.
No it isn't. You would have bad peering between you and the game server. It doesn't make much sense however you try to explain it away.
You are adding an extra latency between you, the game server and the other players. Playing mental gymnastics about how it could be better when it can't isn't going to convince me or anyone else.
Conversations like these feel like the sort of conversations people were having at the end of days of the Amiga where they were talking about the custom chips and all that jazz being better ignoring the fact that people were buying Voodoos and Soundblasters.
If i get 150-200 ping direct connected to the gameserver, vs 20ping on the cloud gaming vm + 60ms from connection to the cloud gaming, you get a better multiplayer experience.
Never said its the default or that i want convince someone, but it happens to me at least with two games at the evening.
I think gp was providing numbers just to give an example of why it might work, not actual numbers. Their point was mostly that internet routes are noisy and not guaranteed in performance ie you might not go through the best possible path.
While the numbers might differ , I know this is technically possible from my experience in corporate environments buying links to minimize latency. Basically your isp might optimize for a different function ( cost, etc ) than Nvidia ( who wants to make make players happy and subscribe ).
My isp used to throttle Netflix or YouTube ( I don’t remember ), and gfn users occasionally report better performance when using a vpn ( it’s usually throughput not latency though ).
Even if I pretended what you said might be true, the ISP would still be noisy between you and Nvidia. So you would still have the latency between you, Nvidia and the game server.
It still doesn't make sense, however you try to create imaginary scenarios where it might make sense. A lot of people in tech seem to do this, where they will try to invent fantasy scenarios to prove people wrong. It is extremely tiresome.
This ignores all the obvious other problems with game streaming, e.g., what happens when their servers have an outage? What happens when they decide they aren't going to support a title anymore?
As cloudflare is the gateway for half the Internet and the other half is meta Google and Microsoft, I would prefer to share my IP with the website I visit instead some big tech companies.
This separates who sees what. Cloudflare (or any OHTTP gateway) sees who talks to who, but can't see the content. The service sees the content but not who you are/your IP.
You can imagine a lot of threat models where who you talk to isn't sensitive, nor is "someone talked to them about X" but knowing both facts is a risk.
For a single transaction that's great. The problem is whene a large fraction of the internet is served by a single entity (say cloudflare), then that entity has information about what sites/customers were visited by a specific ip address, and which ip addresses visited a certain site/customer.
Although, that is still better than them having the source ip and the content.
that's a big misunderstanding. Cloudflare DOES see the contents because they terminate TLS. All requests and responses, with bodies, credentials and cookies in plaintext.
If a human was manually reviewing your logs, maybe. But that isn't the problem. Your stream is already a pile of garbage amongst billions of other piles of garbage. Programs will find the keywords they are looking for no matter if they are looking in a big pile of garbage or small.
Many of those websites are hosted by big tech companies via their cloud offerings. These clouds have even developed software for reading files within the VMs they are hosting.
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