If your program does 1/1000 of the GPU work Overwatch does every frame, it will cost in the order of magnitude of 1/1000 of what Overwatch costs to render (some fixed costs aside) -- taking aside the fact that you also don't need to re-render the entire window every vblank.
well that's fine, it's not a great joke, but perhaps think, does me explaining that vram and ram are different things make a difference to what this person is saying? Is this person saying anything that would be fundamentally altered by me pointing out the mistake they're making? sometimes just ignore comments and let them die the death they deserve