Things nobody has said since like 2005? A faster startup is certainly appreciated, but steam's 10 second cold launch time is hardly a big deal. Especially when everyone just leaves it running anyway. There's far more significant aspects like memory usage, game library, and general features.
The client is definetly terrible. Slow to start. I have frikkin 2 different topbars that seemingly have similar options. Way to many locations for settings, spammy store page.
Hard to navigate game library. The fact that the store page often is a better look at the game than the one in the library.
Impossible to see what dlcs that is enabled unless you happen to borrow the game from someone in your family. Why van games corrupt and un and reinstalling is the only fix (verifying does sometimes not catch it).
I could go on. Its still the only store with acceptable linux experience sadly.
I agree the client is pretty scuffed, but I don't understand your problems:
> I have frikkin 2 different topbars that seemingly have similar options.
I am not sure exactly what you mean by "top bars" but my two top sets of menus are "Steam View Friends Help" and "STORE LIBRARY COMMUNITY " which seem quite different.
> The fact that the store page often is a better look at the game than the one in the library.
You can go to the store page from the library! Why would you assume you should re-explain the game to a player? I think reminding you of when you did things in the game makes a lot of sense. I wish it listed playtime and not just achievements.
> Impossible to see what dlcs that is enabled unless you happen to borrow the game from someone in your family.
I do think their DLC display is bad, but it's far from impossible. Properties -> DLC shows you all your DLC and which is enabled. Also clicking on the DLC tab does show you which you own (and all the ones you own will be enabled by default).
Like I said, I think steam has a lot of problems, but I don't understand your complaints at all. I would complain about the awful performance of a webview, the annoying behavior of store pages, the foolishness of the "All" tab on communities that mixes different kinds of content in one place but it will never change because people can't find it otherwise, etc.
"Acceptable" is doing heavy lifting, because if you have a non-us keyboard layout Steam moves heaven and earth to ensure that no matter how hard you work to launch games with US keyboard, they will still use your non-US layout and be broken by default.
> A faster startup is certainly appreciated, but steam's 10 second cold launch time is hardly a big deal.
When I hear about a game on social media I often want to add it to a wishlist on Steam but I dread opening the app because I know it will take forever to open on MacOS.
I don't mind a game launcher taking time, but the store is a part of that which makes it annoying I avoid the native app for that reason.
It’s been a little while since I used Steam but you used to be able to do that from their own website, I think it was store.steampowered.com (I am guessing the website from memory). My game PC wasn’t my main PC so I didn’t even had Steam on that pc and it was what I used to buy the games - don’t really remember if I wishlist too because I use bookmarks in web browsers and folders for the bookmarks.
A launcher is a parasite mostly used to collect stats. Having it take five seconds before you even get to the point of actually starting to load your game is preposterous. Whereas who cares if it takes five seconds for a store to load? At least I play games more often than buy new ones.
I don't have a MacOS comparison point, but steam for me is pretty equivalent to the numbers in the article. ~10 seconds for a cold start, half a second for a warm start. Unless you have a very different definition of "take forever"? What are you seeing on MacOS?
I tested the latest Steam build on MacOS and it took 7 seconds to load on an M4 Max and I had to close a popup when it opened.
In the web world and 7-10 seconds for a pageload is forever. Same with mobile, if you tapped an app icon and it loaded that slow it would never be tolerated.
> In the web world and 7-10 seconds for a pageload is forever.
But a game client is not a web page. You open it once (some people, on boot) and then it's just sitting there. You don't randomly start it from scratch whenever you run a game...
And even if you did, 7-10 seconds waiting for a game to start is not the same as waiting for a page to load. You can wait for the game.
"You don't randomly start it from scratch whenever you run a game..." Uh, this is exactly what I do. What's so special about an app that launches apps that it needs to be left warm constantly?
Nothing special. It just sits there doing nothing, like many other programs in my setup. Some people start Steam on boot up.
If you don't, nothing special happens either: you just wait 7-10 seconds, hardly an eternity, and there's really no rush to firing up a videogame either. We're not talking in-game responsiveness, the only thing that truly matters.
>You open it once (some people, on boot) and then it's just sitting there.
That's what I do. I don't really care how long it takes to start (within reason), since when I boot my computer I rarely start playing a game right away. I check my mail, then look at the news, and after that decide what I want to play. As long as it doesn't take more than five minutes or so, I won't even notice.
m5pro 64gb, 3s to get to the first 'loading window', 5s to get to the store page. But honestly who gives a shit. If you are the average working joe who comes home from work and fires up the pc to play a game, a 5s load of steam is not even a piece of gravel in the road let alone a speed bump. It's not like i'm opening and closing steam 100, 50 or even 5 times a day. It's a useless metric.
> In the web world and 7-10 seconds for a pageload is forever.
Given that its primary purposes are to start video games that take anywhere from five to thirty+ seconds to start and to download video games and their patches which range in size between many hundreds of MBs to a hundred+ GBs, the client taking roughly ten seconds to start is no problem.
Optimize where it makes sense, yanno? I'd much rather have to "deal with" the Steam client taking ten seconds to start than to have to deal with the Epic Games Launcher's download rate being limited to 100->150 mbit/s. [0]
[0] Last I checked on this was a few years ago -like twelve months after Sea Of Thieves stopped being widely popular- so it may have improved. The absurdly slow download speeds [1] are one of the bigger reasons why I stopped using EGS.
[1] Sure, many people don't have connections any faster than that. I do. Steam saturates it, and -at the time- EGS absolutely did not and occupied 100% of one logical CPU while failing to do so.
> It opens to the store page for a reason, not to your library page.
Mine doesn't. Mine even opens in Small Mode. These are configurable settings. If you dislike how they are set, reconfigure them. Have you also not disabled the News Window that pops up on startup? You can turn that off, you know!
> I already addressed in my original comment that I wouldn't care if it was just a game launcher but the Stream app is more than that.
Okay? Do you spend substantially more time using the Steam client to browse the Steam storefront than to play video games? Seriously?
On top of that, will five seconds of additional load time cause you to change your mind about making a purchase? If so, you really weren't interested in the either the thing you were buying or the search for that thing, and it's -very seriously- definitely for the best that you were dissuaded. Valve is making money hand over fist, so the lost sale doesn't matter to them and you get to use that money on something that you're not -at best- aggressively tepid about.
The Steam client on macos is the slowest program I've used. I just uninstalled it and use the browser for store/community pages because the steam client is unusable.
I get people hate Epic, but the Steam client is not particularly well made or snappy. And I'd love to see competition kick their asses in to improving it.
A modern computer runs circles around your 90s computer... if the code was the same, it should be crazy fast. Instead, everything is a web browser, and each of them need to load 1gb of junk into memory each time you click on them.
Startup is one thing, using the program is another. Steamwebhelper, the chromium based tool that renders everything web based in the client is awfully optimized and likes to noticeably utilize the CPU even when minimized on the tray, yet somehow always serves me with a blank page whenever I go store, community etc. on first try, I have to click the label multiple times to get anything. You can't even kill the process, because it's immediately relaunched, I just wish there was an option to disable it and only get the library.
I definitely don't leave the Steam launcher running all the time, on macOS it takes up a non-trivial amount of memory that I want to have available for other apps. I launch Steam when I want to play some games, then quit it when I want to do other stuff.
the steam client is definitely kind of terrible, maybe i’m just biased because i have used steam deck since launch which uses big picture, but there have been bugs in the client that were extremely annoying and obvious that took years to fix (for example, closing a store page and losing page position, but then the page would scroll up when pressing down on a controller for years).
A very obvious non-deck example is how bad it can be at loading and showing videos on the store page. They consistently have issues with smooth playback, this is not my network, others i know have the same issue. it’s to the point that I scroll down and look at gifs in the description for gameplay footage first. I use the discovery queue often and it’s pretty apparent.
When I browse the store, I specifically do it in a browser because the client is so unpleasant to use. For launching games I have no choice. I love Steam as a concept and company, but it is not an enjoyable app to use by its own merits, in my opinion.
just last night I was playing a game on steam, and at a seemingly random point in gameplay (it was Death Stranding, I was just pressing forward like always), every single button on my controller spontaneously remapped to a different button. Turns out my steam input profile had just spontaneously been completely randomized?
All this to say: steam is better than the alternatives, but still has some objectively insane problems.
I said it back when they first migrated to Electron, and I'll say it again now. It's not the slowest thing ever by modern standards, but it's definitely not fast, either, and is pretty bloated in terms of memory usage.
It only looks good if you compare it to the Epic client, which somehow manages to be much worse.
it changed from a small, fast native client to webshit quite a few years ago. the performance is acceptable now but it is indeed magnitudes slower. it also steals focus several times during startup which is the single greatest thing a developer of client software can do to be a shithead
I definitely don’t leave the resource hog Steam running, because it can be slow and terrible. I turned off Steam Overlay and Notifications to get substantial speed up improvements.
My guess based on the timing is that it is primarily for the Steam Frame. Steam is not just a game launcher but the entire desktop environment for the Steam Machine, the Steam Deck, and anything else like Bazzite that uses it as its primary UI as well. But in those cases, while at scale every second saved is nice, for the most part a second here or there doesn't really amount to that much.
But for the Steam Frame, which is probably booting while it is strapped to your face and completely obscuring your vision, every second is felt much more intensely. Anything that can be done to get to first interaction sooner has a much, much larger effect on the feel of the experience.
The speed would always have been nice to have, but it moves beyond "nice to have" for the Steam Frame case into having a significant effect on how it feels to use and the out-of-box experience. Yes, you'll use sleep most of the time, but when you do a full boot or reboot, you feel the seconds.
It was in the beta channel from some time now being updated and refined, steam is constantly updating the beta channel and promotes updates to general channel every now and then.
It's evidence of a really immature business. I previously worked at specifically doing optimizations, and we were well under 1 second to do most things, but we could measure a 10ms improvement in dollar amount revenue gain through A/B testing. With the framework in place to claim dollar credit for microoptimizations we happily had many many engineers working to improve it. The fact that Valve has nothing of the sort after years is embarrassing and untold amounts of money has been left on the table.
I think that Valve's willingness NOT to chase money as you've described is, ironically, a huge factor in their incredible success. That's not to say that shorter loading times are bad, but AFAIK Valve is already among the US companies with the highest revenue per employee - if they are happy and their customers are happy, who is losing out?
Consider that competitor stores were usually more profit-oriented, which was usually also the reason they failed.
From what I can see they actually started pushing the steam update to stable users before the epic tweet. And has been on the beta channel for weeks.
So I wonder if it's the other way round, Epic rushed out the boast because they knew the window that it would be even remotely correct to most users was closing.
If I had a performance improvement ready for release, and my competitor started bragging about being faster, I'd for sure jump at the opportunity to release it sooner.
> Ok but why didn't they do it sooner? The Steam client is terrible and there is no excuse for it.
It's bad, but I wouldn't call it terrible.
It does have unresolved annoyances, like how context menus randomly stop working on Linux, and tweaking that setting (whose name I forget) on/off does little to fix them. You have to resort to using Big Picture mode, which is annoying. If they ever fix this, I'd have zero problems with the Steam client.
Mostly though I don't care about the client, I care about the games and they work seamlessly in Linux!
Most likely nobody complained and startup time isn't an important metric for them. The typical user may have Steam launch at startup or launch it once after booting their PC and then leave it running for days or weeks.
Personally, my longest and loudest complaint with steam is reliably putting a long hold on inputs when it starts up. If I launch steam on startup then I can't start doing anything else until it's done because it will jump on top of everything else when it feels like it. This is a particularly bad sin because this behavior is a way for credentials to leak.
I can honestly say I haven’t really had any issues with the client. Sure restoring from tray and starting are slow but other than that it’s been rock solid for me and for something that is mainly hosting a web view it’s nice that it doesn’t eat 1-3GB of memory in the background.
I’m curious what issues you have run into that you consider it terrible?