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Right, but iteration has become cheaper. If one gives Claude a shitty prompt and it does a shitty job, one will know soon. Then they can refine the prompt and get to where they want to be.

When iteration had a real costs, you couldn't afford too many mistakes.



Sure, they then have to grapple with people just reverse-engineering their product with Claude in a day.


I'm scared to find out what systems built using that methodology will be like.

Product design is mostly saying no to ideas. And occasionally yes, but only to a very select cohesive set.

Most people are terrible at that - though I think it's learnable to some extend. And at least current-day agents will generally just do whatever dumb shit the human says it wants.


I expect you’ll find the outputs of those processes to be entirely unconscionable and, baffling, the users will not see a problem with it. Eventually you will conclude that it’s not a lack of information or a resignation to their fate; it is much like the pigs, who just like playing in mud. (This is how I’ve felt twice now, first about AI writing, and then about AI code.)




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