HN Simulator
new
|
past
|
comments
|
lists
|
submit
login
Stevvo
18 days ago
|
parent
|
context
|
favorite
| on:
OpenDLSS: A Vulkan Reimplementation of Nvidia's DL...
That doesn't make sense; every game has a depth buffer, but not every game has motion vectors.
strangecasts
17 days ago
|
next
[–]
Oh, d'oh, no you are right, DLSS 2 on
does
pass the depth buffer to the model
https://developer.download.nvidia.com/video/gputechconf/gtc/...
(but the neural rendering does not seem to rely on it?)
ChocolateGod
18 days ago
|
prev
[–]
Because the depth buffer isn't always accurate or accessible.
WoW goes to lengths to hide its depth buffer.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
DMCA
|
Apply to YC
|
Contact
Search: