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That doesn't make sense; every game has a depth buffer, but not every game has motion vectors.


Oh, d'oh, no you are right, DLSS 2 on does pass the depth buffer to the model https://developer.download.nvidia.com/video/gputechconf/gtc/... (but the neural rendering does not seem to rely on it?)


Because the depth buffer isn't always accurate or accessible.

WoW goes to lengths to hide its depth buffer.




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