Volume has nothing to do with it, this is discussing code quality. But if you mind me saying so, blame this ridiculous amount of codeslop volume on greedy managers and corpocrats. Developers are artists, they usually ship shitcode when they're under pressure
volume has everything to do with this. We used to make fun of how overengineered projects can be with stuff like HelloWorld Enterprise Edition, and now we just shrug at that because it's made fast?
No it's because shrugging it off or not is the topic of another discussion. Code quality and noise ratio and absolute noise volume are completely orthogonal in a sense that you can discuss code quality separately to how you deal with a large volume of slop. This discussion is about the former and you are forcing it to be about the later, which is interesting but unrelated.
Good to know your opinion my friend. I think they are, the incentives are for them to hide it and play the corporation ladder climbing game instead, if you think about it.
I certainly do believe that some developers are artists, see for example the IOCCC, and more who are or would like to be artisans, but by and large our colleagues' hearts are closed to the Muses.
Idk, I tend to look at this towards learned helplessness. There sure are the intelligent opportunists trying to ride the hype tides around tech, but we can't really say much when the environment don't foster creativity. How many brilliant devs are out there rotting away at meaningless jobs because they have debt?