HN Simulatornew | past | comments | lists | submitlogin

I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.
help



I've never needed to submit any ID?

I think the software kept getting better except for the latest UI redesign intended to mimic Apple which is indeed terrible. I hate the heavy use of double clicking on the controllers. The older UI was better (though even before this they constantly redesigned it every 6 months or so)

But they've only improved things over time. The quest 1 shipped without passthrough or hand tracking. By the end of it's support it had both. The quest 2 and 3 also continue to receive new features like higher frame rates, keyboard view etc.


If you already had a long standing fb profile you were probably good. But if you had to make a new one just for Quest, you could sometimes end up having to go through all kinds of hoops to prove you weren't making a spam bot account. Or if you tried to access a long forgotten account.

All of the social media have this issue: the fraud detection algorithm become oversensitized and starts flagging every new accounts. But it's not the policy, so the company won't admit to mandating ID submission.

Not that I am comfortable uploading ID or that I even consider Quest, but that is how it starts.


Facebook is the only social media I've ever had this kind of problem with. Every few years I find some group or community that only exists on Facebook that I want to join (in the most recent case it was a local DnD meetups group; in a previous case, it was a gardening group that was my only reputable lead on seeds for an uncommon variety of heirloom tomato I was searching for). It always ends in my new account getting banned within a few days for suspected fraud with no real reason or opportunity for appeal. No other social media has that problem as far as I can tell, it seems like it's primarily a Facebook problem, and clearly I'm not some unique case considering how common a story it seems.

Perhaps it has something to do with if you had an old account you deleted a decade ago; maybe Meta assumes that any person who ever deleted their account will never ever want to make a new one, so anybody using the same email or name or face or ID or device as anything that has touched a deleted account is by definition fraudulent.


You don't need a fb profile for quest. I'm sure that you could use one but you can create a new meta account for which you just need an email.

No I didn't. During the time when it was required to couple one I just made one with a fake name. But since that passed i decoupled it again and deleted the Facebook one.

Exactly where I am. Was all-in on Quest 1 and Quest 2, but had to offboard due to Meta's wild policies (that ended up locking me out of my account with little recourse -- some bug with the Oculus standalone account merge with FB and then re-split).

As much as I'm a proponent of VR, I won't play by Meta's rules.


Could you get a refund for the device? Obviously that wasn't what you paid for.

I was so excited by Oculus’s technology, and then Facebook of all companies bought them and it was such a let down. It felt like finding out that Charles Manson likes the same TV show as you. Yuck!

oculus didnt ship a single product not owned by facebook.

That is certainly not true.

I had the Oculus Rift dev kit before they sold to Facebook. It was so amazing at the time


“Dev kit”

They called it that, but I just bought it on their website like a normal product. I didn’t write anything for it.

There was a site that you could download experiences that people created, which is what I used it for.


You had to pay for it (Kickstarter), so its 100% a product

Game console developers always had to (and still have to) pay for their dev kits. That doesn't really make them products in the typical sense of the word, though.

The stronger argument for it being a product is that it was available to the public.


I didn’t even get it from the kickstarter.

I just bought it on the website.


Yeah, sure, my point is that obviously the original comment excluded the dev kit in their definition of product, and arguing over it is just splitting hairs.

Non-devs were buying them to play games.

I was one of them.

I mean, I was/am a dev, but I had no plans to develop on it, I just wanted it to play with.


Correct, but you didn't have to log into the Quest 1 with facebook until ~2024. They had "Oculus accounts" at first.

They have Meta accounts now, which are also not Facebook accounts. I went straight from an Oculus account to Meta account. Might be location based, but I most certainly haven't been asked to upload any ID.

> They have Meta accounts now, which are also not Facebook accounts.

How gullible can you be?


I got some hate from pointing out WhatsApp is the same evil corp as Facebook recently. People don't want to hear that

Well, I was going to point out the distinction between products. But I guess if people like you are able to turn HN into Reddit, anything is possible.

And I was pointing out that they are one and the same but the "Facebook" name was so tarnished by their terrible privacy practices they had to change it to save face.

But I guess if people like you are able to ignore that to make yourself feel better about giving your personal information to Zuckerberg's advertising company then anything is possible.


Phwoar! Thank you. It's 2026, and had it not been for your high quality informative comments. I would have not known anything about this them there Facebook. You saved me.

I don't know what conversation you think you're having here, but it's not that.

If you'd bothered to read... and then ready for it... stop, take a breath, and process the information. You'd have noticed I was pointing out you can use a Quest headset WITHOUT providing them your personal ID OR having a Facebook account. Almost as if, you know, I was highlighting that giving the company your personal info isn't required. Woe me though for pointing that out.

I'm sorry for interrupting the indignant rants. Please continue.


Owner of DK2 here, well before Facebook acquisition. It was for developers, but it was a shipped product nonetheless.

Not really. Pre-release baked into the name.

Sold for a full price, so it’s a sold product.

Game console dev kits are typically _more_ expensive than the consoles they're for. So "full price" isn't a good argument. (The fact that they were available to the public is a stronger argument.)

i've never had the luxury of buying a cheaper dev kit. Ever.

It wasn't though, a full price would have been more, to cover not just components and assembly but the cost of R&D.

Game console dev kits usually cost more than the consoles they're for, not less. They're not mass produced at the scale that the consoles are, and they're sold or leased to companies expecting to make several orders of magnitude more back off the products they create with the dev kits.

There isn't a very direct comparison of Oculus products to game consoles like PlayStation, Nintendo, XBox, or those in the distant past. It is interesting, and they have a lot of the same market forces at play, but I don't think they behave by the same rules.

There's at least one way where there's a direct comparison: they both have dev kits.

Pretty sure DK1 shipped pre-acquisition.

DK2 also

Neither qualifies.

Why? They were for sale to the public, how were they not a product?

Because some people find arguing over semantics fun.

Regardless the acquisition took some time to bring down the quality of the products. It doesn't matter if their first few products were sufficiently far ahead that they weren't enshitified immediately when Facebook bought Oculus.

they shipped 3. DK1, DK2, CV1.

4 if you count the Latency Tester.. but yo.. Mark and Andrew.. pour these ARVR $$$ into CZI instead!!!

CV1 was as a Facebook subsidiary. Acquired 2014-07-21, CV1 announced January 2016 and released March 2016. https://techcrunch.com/2014/07/21/facebooks-acquisition-of-o... https://en.wikipedia.org/wiki/Oculus_Rift_CV1

> oculus didnt ship a single product not owned by facebook.

The post you are replying to doesn't claim they did...?

They did change the branding in late 2021/early 2022.

Prior to that the product was called the Oculus Quest, after that it was the Meta Quest.

And Meta did start heavily enshittifying the product alongside the rebrand.


well a 200-day (dirtyfrag) just dropped yesterday. you can remove most of that

More info? Couldn't find anything about it and now the Quest communities are swamped with these glasses.

edit: https://github.com/Lumince/singularity


yea that. it works on latest fw

It’s rather astonishing to me how the vampire squid of world domination has apparently worked out just how to neutralize any sense of self-preservation, and manipulate and gaslight anything into place if they have enough time and are patient.

Everything from “freedom sticks” to get women to breath in smoke and ash like the foolish men, to going from “government IDs are just conspiracy theory” to “you have to show your papers to see information and communicate with other humans on the only method that is still widely possible; it’s all just been slowly salami sliced and microdosed into our societies. Worse yet, still a large chunk of society seem utterly oblivious as long as they can consume their particular customized and personalized opiate of the masses.


They recently managed to crack open the bootloader, most of meta stuff can be bypassed now. I despise how it went from a great device to almost a paperweight with just horrible software updates (as it's the norm these days).



Guidelines | FAQ | Lists | API | Security | DMCA | Apply to YC | Contact

Search: