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Mildly disappointed that this has nothing to do with Unreal Engine, the popular game engine.


Yeah, I was hoping it would be something to make it easier for agents to interface with Unreal Engine games.


I was imagining a talking head avatar rendered in Unreal Engine, with lip sync and facial expressions driven by a multimodal LLM that produces the speech.


Unreal 5.8 has a MCP plugin




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