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Games use plenty of native code; so much in fact that when Intel tried to enter the Android tablet market with x86 they had to write an ARM emulator.


I mentioned this in the last paragraph of my previous message...


Your message seems to be arguing both points at the same time - at least that's how it reads to me; first, that it's absolutely feasible to do this because Android did, and then, that in reality game developers there casually defeated those efforts anyway.




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