Blizzard being a generally terrible developer aside, I don’t think you’re right about this.
RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends.
You also can’t play RTS games on consoles.
A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story would work well for many game genres that haven’t been explored.
If StarCraft 3 comes out it would only be popular in South Korea and possibly not all that popular at all even there.
> If StarCraft 3 comes out it would only be popular in South Korea and possibly not all that popular at all even there.
Given that StarCraft 2 still hasn't fully displaced BroodWar, I shudder to think of the uphill battle a StarCraft 3 would face.
Really, in this era of live service games, it would make more sense to release a client refresh (multithreading + anniversary graphics) for SC2, and an expansion pack of new campaigns...
You realize people said the exact same stuff before SC2, right? Saying it's a dead genre, nobody is going to buy it so they won't make it, etc. And yet SC2 was extremely successful. I predict SC3 would be equally successful if Blizzard can do a good job making it (which is not certain these days).
Halo Wars sold 16.7% of Halo 3’s first week sales according to Wikipedia.
It was commercially successful but not in a mainstream mass audience kind of way.
Yes, it proved that RTS can be done on a controller (arguably, StarCraft 64 kind of sort of proved that, too), but if you’ve ever played StarCraft 2 I think you’d agree that particular style of RTS is really not possible without a keyboard and mouse. The game is almost entirely revolving around maximizing your actions per minute.
I also think the RTS genre is very much less popular today and then it was at that time.
> The game is almost entirely revolving around maximizing your actions per minute.
Maybe for top tier play, but apm wasn’t really needed for regular play.
Just to debunk this myth, it used to be possible to get to diamond with 80-100 apm (which is very easy to achieve), efficient builds, fundamental rush defense, and a-move.
Not sure about now, but it was doable for many years.
Halo Wars is also not much of an RTS. While it does have base building, the SP campaigns are full of RTT-like missions. It is actually a very fun game that stands way above compared to a more “by the numbers” implementation of, for example, Command & Conquer 3. Halo Wars found a much better balance and is a much more polished console experience.
RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends.
You also can’t play RTS games on consoles.
A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story would work well for many game genres that haven’t been explored.
If StarCraft 3 comes out it would only be popular in South Korea and possibly not all that popular at all even there.