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It's a huge mistake to think that indie teams would make better games if only they could balloon their projects to AAA-size.

Some of the most meaningful and engrossing gaming experiences of my life have come from 1-3 person teams, especially over the past few years. Meanwhile, the vast majority of AAA titles just feel like time-filling entertainment chow to me: fun-shaped but ultimately pointless. I would strongly argue that artistry and auterism is nearly impossible to preserve beyond a certain game size; the experience can't be focused by definition.

In any case, many of the most talented indie game devs are rejecting this technology outright.



Which games we're those?


Recently Silksong, Celeste, Rhythm Doctor, Star of Providence, Spelunky 2, then classics like Fez, Cave Story, La Mulana, and many more...




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