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Once KDE 6.8 is released, Valve must add Wayland support for Steam client and Proton/Wine. Also, they should drop 32-bit dependencies for Steam client on Linux, which has been done for Windows and macOS long ago.


They're doing this, it's the "use experimental SteamRT 3 client" in the interface settings.


Supporting old games is important for me or I'll use a distro that doesn't fuck around for me.

Microsoft fucked up many people's lives and I for one will never let working products get fucked with the same terrible people and their decisions.


+1. Most games, once shipped, completely disband their development team.

If you require game developers to even so much as recompile their game, they simply cannot do it. If you want the game to keep working, you have to guarantee ABI compatibility in perpetuity.


64-bit machines run 32-bit software just fine.


Tell that Apple and Android. I have 32 bit native software which can't run on modern devices at all.


I'm sorry to hear that. Could it be ARM related?


Apple dropped 32 bit support in specific OS version with no way to run it anymore sans downgrading the OS - so it's not hardware restriction


It's just to reduce the maintenance burden of backwards compatibility.


I don't think Steam being 64bit stops you launching 32bit games, just reduces the need for all the 32bit dependencies to use Steam at all.


I'm in favor of removing 32-bit dependencies from steam-the-application, except that you still need 32-bit libraries to run 32-bit games in Wine.

Having steam depend on those libraries directly means that when you install you get all the libraries you'll need and you won't run into issues later on when you go to run a 32-bit game and it can't load the appropriate 32-bit system libraries for you. It's annoying for sure but it simplifies the user experience dramatically (especially if you're just installing Steam directly on Ubuntu or something).


This is why Windows still ships 32bit libraries, after all these years.


Must?




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