I'm looking for brutal feedback for my game that I'm working on.
I'm working on a cozy voxel game with RPG and platforming elements. Still early days, so I'm still figuring things out. Players play on their own private instances. The world is very malleable as player instances are based on a "master tape" world that I maintain. After creation that fork is the players own, and they do whatever they want.
Hm that's strange. I have 300mbit here and the entire WASM blob is 30mb, it really should go through fast. It's hosted by Deno as a WebSocket proxy and file server.
I'm wondering if it's mostly the WASM setup itself (after transfer).
I'm working on a cozy voxel game with RPG and platforming elements. Still early days, so I'm still figuring things out. Players play on their own private instances. The world is very malleable as player instances are based on a "master tape" world that I maintain. After creation that fork is the players own, and they do whatever they want.
You can play a browser build here: https://automatia.libriscv.no:3000/
If playing is not your jam, here's my latest post: https://libriscv.no/blog/next-of-kin (although it will not explain much about the game)