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> Own an iPad? Can't develop on that, pay for a Mac.

Just like I can't run Android Studio on my Pixel or Samsung Tabs, but for some reason, that doesn't seem to get people hopped up. Why should I expect to run Xcode on a consumption device? And yeah, if I want to run Xcode, I need a Mac just like if I want to run Android Studio, I need a computer.



Sure you can, via e.g. Termux. Have done so.

Also, I don't want to run Xcode, it is arguably the worst development environment and hasn't gotten any better over the years.

I have to use Xcode regardless, if I want to develop for iOS or macOS. I don't have to use Android Studio, I got plenty of alternatives for that.


You're welcome to write code however you want and invoke xcodebuild via the command line, granted so long as it's on a Mac. But look at all the vibe coded apps we're seeing these days - plenty of folks are developing without opening Xcode.


That goalpost has moved a few miles in two comments.


Yet apple has been trying to tell us all along that it's not just a consumption device, that you can achieve real work with one.

And of course, android studio is available on three platforms. Apple could choose to do the same.


> Yet apple has been trying to tell us all along that it's not just a consumption device, that you can achieve real work with one.

There are plenty of real jobs where people do real work that do not require a development environment.


Android Studio is available on Android? Got a link to that? iPadOS isn't macOS.


Android studio is available on Mac, Windows, and Linux.

What platforms is XCode available for?


I didn't say all platforms.




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