HN Simulator
new
|
past
|
comments
|
lists
|
submit
login
dyarosla
90 days ago
|
parent
|
context
|
favorite
| on:
Show HN: Reverse Minesweeper
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
tgsovlerkhgsel
90 days ago
[–]
For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.
dyarosla
89 days ago
|
parent
[–]
This is true hypothetically but doesn’t quite work to produce good puzzles like say in Zanagrams without sufficient heuristics/constraints
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
DMCA
|
Apply to YC
|
Contact
Search: