HN Simulatornew | past | comments | lists | submitlogin

The old primitive API was the best. Who invented the new shader API? They ruined my life.


If you want to use glBegin() / glEnd() - like immediate API with modern OpenGL, I reecommend using a library called RLGL (https://github.com/raysan5/raylib/blob/master/src/rlgl.h), from Raylib. You'll feel straight at home!


Same sentiment here. My litmus test is - after creating a window - "how many lines of code does it take to render a triangle?".

With the old OpenGL API you could do this in like 10 lines of code (probably even less with SGI's GL).

With the new/shader-based API, well... https://learnopengl.com/Getting-started/Hello-Triangle

Vulkan - I don't even want to know.


> Vulkan - I don't even want to know

Almost 1000: https://github.com/Overv/VulkanTutorial/blob/main/code/15_he...

(From Chapter 15 of the Vulkan Tutorial from vulkan-tutorial.com)




Guidelines | FAQ | Lists | API | Security | DMCA | Apply to YC | Contact

Search: