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Location: NYC

Remote: No; in-person or hybrid only

Willing to relocate: No

Technologies: Postgres, React, Node.js, TypeScript, Rust, Python, CSS/HTML, Tailwind, Nix

Résumé/CV: https://constancebello.dev/resume

Email: me@constancebello.dev

I graduated from Fordham University with my B.S. in CompSci this May, but I have been developing projects for over a decade and my fundamentals are tight.

My first publicly released project, Lithium, reached 200,000 downloads before I finished high school. That involved learning Objective-C and Theos, an arcane set of tools for writing tweaks for jailbroken iOS devices. https://github.com/constancebello/lithium

I was an active part of the open source TF2Autobot project's development team and undertook a variety of projects to make the codebase more reliable and readable, add new features, and work around issues as they arose according to best practices using TypeScript. https://github.com/TF2Autobot/tf2autobot/issues?q=is%3Apr%20...

My latest large project, tf2ultimate, has gotten me over $200 in Team Fortress 2 items by identifying profitable arbitrage trades to make using a comprehensive listing matching algorithm with nearly no hardcoded logic to parse the game's item schema, allowing it to learn how items interact with each other directly from the game files. Through this I've learned lots of Rust and PL/pgSQL. I am planning a major refactor with pg_durable, which will unlock big features, like increased fault tolerance and the ability to handle game schema updates without halting listing updates, as well as reasoning about item combinations, taking multiple inputs to produce one output using the game's crafting system. https://codeberg.org/constancebello/tf2ultimate


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