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Yes, many adjacent communities either went private/invite-only or had many geoIP restrictions where it was possible. We insisted on being neutral, having as little rules as possible, and being semi-manually moderated, with a ton of tricks from our side (down to automating tracking the cheating alts). We even punished cheating blame drama and whining by kicking players out of hardcore servers. As a result we had cutthroat and fair pvp from the most dedicated teams in existence (especially in Ark, but 7dtd and Rust were standing out as well).


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