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The coordinate system in game scenes is known as "world space", but that rarely means our world.

How do you train an LLM to create a world that only exists in an artist's head?

I think spending a day with just the lighting systems alone would alleviate us of any misunderstandings here. Getting lighting to work right isn't something you can solve by duct taping a vision model to the contraption.



Again, my issue with the statement is not about current LLMs. Who knows if LLMs cannot be a major component of AGI, or even ASI systems. Then the capability to do whatever humans can do is part of the definition.




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