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Even the author said:

> Of course, there’s not a lot of studios building MMORPGs right now, and the ones that are building any kind of multiplayer games really tend to prefer their own in-house backends

So which one is it, most mmorpgs build their own backends or clockwork shouldn't have wasted their time building their own backend?

They had to build it anyway, might as well sell it. Similar to Epic and their Unreal engine, right?



That was indeed our reasoning. SpacetimeDB is largely prerequisite for the game we had to build.




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