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Why macOS instead of Linux? For the extra challenge?


Mostly just that it's the platform I'm most familiar with and felt reasonably confident in the TAM.

Partly the challenge, too, though! If I were designing within the constraints of a Gnome WM, the result would probably look totally different from where this project is now. It's kind of fun having, on one hand, a lot of OS restrictions to work around, but on the other, native first-party multi-touch, Core Animation, and a rich history of platform conventions to draw from and adapt.




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